Elemento

Living through video games

Título (Dublin Core)

Living through video games

Disclaimer (Dublin Core)

DISCLAIMER: This item may have been submitted in response to a school assignment. See Linked Data.

Description (Dublin Core)

During the first lockdown, my flatmate introduced me to Sims 4. The Sims is a life simulation game wherein you create a character and live their life, making certain decisions such as where you will live, what career you will have, who you are in relationships with and so on.
In the second lockdown, friends introduced me to Stardew Valley. In this game, your character lives on a farm and has to manage the land to make a living. There are also mines to explore and mystery to uncover. I would play this game with my friends online, hanging out virtually when we could not in real life.
These games provided a reprieve from everyday life in lockdown where I had little control over my life, allowing me to live vicariously through my characters.
This is a screenshot of my wedding in Stardew Valley

Date (Dublin Core)

September 30, 2020

Creator (Dublin Core)

Grace Stickland

Contributor (Dublin Core)

Grace Stickland

Event Identifier (Dublin Core)

HIST30060

Partner (Dublin Core)

University of Melbourne

Tipo (Dublin Core)

screenshot

Controlled Vocabulary (Dublin Core)

English Entertainment: Movies, Theater, etc.
English Social Distance
English Home & Family Life

Curator's Tags (Omeka Classic)

Stardew Valley
Sims 4
video game
Australia
second lockdown

Linked Data (Dublin Core)

Date Submitted (Dublin Core)

11/24/2020

Date Modified (Dublin Core)

12/7/2020

Date Created (Dublin Core)

9/30/2020

Colecciones

This item was submitted on November 24, 2020 by Grace Stickland using the form “Share Your Story” on the site “A Journal of the Plague Year”: https://covid-19archive.org/s/archive

Click here to view the collected data.

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