Item
How online gaming has become a social lifeline
Title (Dublin Core)
How online gaming has become a social lifeline
Description (Dublin Core)
Gamers have known for a long time something that everyone else is starting to figure out: there’s community connection on the other side of a screen.
Date (Dublin Core)
Creator (Dublin Core)
Type (Dublin Core)
Article
Link (Bibliographic Ontology)
Source (Dublin Core)
BBC
Controlled Vocabulary (Dublin Core)
English
Social Media (including Memes)
English
Social Distance
English
Technology
English
Health & Wellness
Curator's Tags (Omeka Classic)
Contributor's Tags (a true folksonomy) (Friend of a Friend)
Collection (Dublin Core)
Date Submitted (Dublin Core)
09/01/2021
Date Modified (Dublin Core)
09/22/2021
10/12/2021
10/28/2021
Date Created (Dublin Core)
12/16/2020
Item sets
This item was submitted on September 1, 2021 by [anonymous user] using the form “Share Your Story” on the site “A Journal of the Plague Year”: https://covid-19archive.org/s/archive
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