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Contributor is exactly
Lindsay McConnell
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2020-06-07
Family Day Activity
This comes from the #WendeOnline programming that started at the beginning of COVID-19. One facet of #WendeOnline is a monthly family day. They hosted a family day in pre-COVID times so this is an example of a direct translation from in-person to online programming. For June, the Wende collaborated with ESMoA to provide instructions on how to create a board game. The activity was called PLAY X GAMES X ART and encouraged families to design a game of their own based on household objects. They also provide a template in the pdf attachment that is based on historical games. While building a board game aligns more with the mission of ESMoA, it does loosely apply to the mission of the Wende. In my opinion, it is more important that the activity is collaborative and engaging than it directly relating to the subject matter of the museum. This event is different from most of the family day activities in the fact that it does not have an obvious link to history. Despite this, I think it is a unique way to engage with “visitors.” After making the game, families can continue to play it for a long span of time. Even once they’re done with the official family day activity, the experience can last longer. This is a great example of building a community within a household and between museums. This is important to me because this was a museum I went to in pre-COVID times and it is nice to see they are still building community. -
2020-06-09
The Museum of Contemporary Art Los Angeles Create Puzzles for the People
At the beginning of June, MOCA updated its online store to include items relevant to the ongoing COVID-19 outbreak. I have several screenshots of different puzzles, masks, books, etc. but I thought this one was particularly interesting. In the articles I’ve read about museums creating an effective online presence, the main idea is providing the user an opportunity to engage in a transaction. Here MOCA is giving the user an opportunity to buy a puzzle from them and also engage with their focus on contemporary art. While doing the puzzle, the purchaser will be thinking about MOCA, even on some kind of subconscious level. In a sense this helps to build community and, in the future, will serve as a token of the time spent in quarantine. One day the puzzle will serve as an artifact. To state the obvious, selling puzzles is relevant because at the beginning of quarantine this was an activity a lot of people did. I think for a small time was difficult to get your hands on a puzzle. MOCA is not only providing an online user with the opportunity to engage in a transaction, but it is a relevant transaction. This demonstrates MOCA’s ability to effectively adapt to the changing social landscape. My submission is important to me because in pre-COVID times I loved going to the museum and I think it's great to see how they're still trying to build community.